EEC 2019

E-sport in the economy

14 May 2019 • 11:30-12:40 • Domino Stage

Thematic scope

  • E-sport and the computer games industry versus the economy
  • Major e-sport events: the costs of organising them, revenues, and labour
  • Players and fans, that is… consumers. E-sport events as a communication forum
  • The gaming market and its environment. The dynamics of the Polish market against the backdrop of the global market
  • The gaming industry tomorrow. Main trends, new business models and revenue streams
EEC

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